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Dungeons and Dragons related iPhone app
Check out Duncan Forsyth's Icon or button contest…
Games & Recreational
I develop a range of iPhone apps in a range of different fields. This particular project is to provide a quick reference to a carefully selected subset of the rules for Dungeons & Dragons 3.5 which were released under an open license.
What's your vision?
I'm looking for app icons for two related iPhone apps, "Rules for the bold" and "Rules for the daring". These apps contain a carefully selected subset of rules for Dungeons & Dragons 3.5 (published by Wizards of the Coast). These apps are intended to be used as a quick reference while playing the game to avoid slowing down the pace of the game. Because of the licensing conditions it is important not to draw too heavily upon the existing imagery of Wizards of the Coast. I wouldn't want the icons to be confused with an official Wizards of the Coast product. The icons for the apps should share similar features as people may wish to purchase both. "Rules for the bold" is a set of rules primarily aimed at users playing a character of the class "fighter". "Rules for the daring" is a set of rules primarily aimed at users playing a character of the class "rogue". Please feel free to use your imaginations on this. A suitable image might be an open book containing several coloured bookmarks and an in, or on, the book perhaps an object characteristic of the character class i.e. a longsword for the "bold", and a hooded cloak for the "daring". *** Please note that the app icon will be displayed at a size of 9mm x 9mm. Anything with too much detail will not be seen. Please avoid using text on the icons. *** Attached, images of archetypical fighter and rogue - these images do not belong to me - they belong to Paizo - another company associated with Dungeons & Dragons. See the notes below for the unique aspects of the app that you might want to take into account.
The vast bulk of the rules for Dungeons & Dragons 3.5 was published under an open license ( http://en.wikipedia.org/wiki/D20_System ); a bold commercial move that seemed to be very successful in increasing their market share. One of the consequences of the move was that a number of companies have re-packaged the rules and re-sold them pretty much as they are in the form of searchable mobile applications. A mobile app is helpful during the game because the rules for the game are: A) rather heavy to enjoy frequently moving from your house to your friends house B) frequently faster than finding the rule in the physical books which are not well indexed. A common problem with the game is pacing the telling of combat scenes where players would like to try a novel solution to a situation. For example they want to break a wizard's staff whilst the wizard is wielding it, or charge into the opposing knight and carry them both over the edge of the pit. Breaking the pacing of the story telling in order to check badly indexed and arranged rules is very disruptive to the enjoyment of the game. In order to discover the results of an attempt to break the wizards staff you need to check three (arguably four) different sections of the rules. This remains a problem with the apps currently on the market - the best of those currently on the market have taken a 10 minute chore and turned it into into a 5 minute chore - but this is improved upon in my apps. The unique selling points of my apps are that: - I've removed from the rule set all rules that are not relevant to the question at hand. In "Rules for the bold" we will have just the rules that a player of a fighter character would need to reference when doing something slightly unusual in combat. - I've removed all the information that the player will already have on their character sheet. e.g. no explanation of the effects of the armor the character is wearing. - I've removed all the rules that the player will no by heart at the end of his first game. e.g. no explanation of how to do very frequently used actions like striking an orc with a sword. - I've removed all the rules that there is plenty of time to look-up without breaking the pacing of the story telling. e.g. no lists of the costs of equipment. - Where necessary, I've edited the rules so that exceptions to the normal flow of events are handled after explaining the normal flow. - Where necessary, I've supplemented the rules with clarifications from the game designers. - I've moved all the rules that the user would like to be under a single section heading under one section heading so that the user can find everything they need by referencing a single page. - I've allowed the user to re-order the rules so that they can keep the rules they want to reference more easily at hand.
£149 Custom package
Every design category has flexible pricing for all budgets. Icon or button starts at $199.
Full copyright with production-ready files for digital and/or print.
It all began with a design brief.
A quick, interactive guide helped them understand their design style and captured exactly what they needed in their icon or button.
Designers across the globe delivered design magic.
Duncan Forsyth collaborated with designers to refine their ideas
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And then… they selected a winner!
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